Rigs of rods mods city map12/31/2023 ![]() home/silent/rigs-of-rods/source/main/gfx/AdvancedScreen.h:66:53: error: 'img' was not declared in this scope home/silent/rigs-of-rods/source/main/gfx/AdvancedScreen.h:66:22: error: expected primary-expression before '>' token home/silent/rigs-of-rods/source/main/gfx/AdvancedScreen.h:66:2: error: 'auto_ptr' is not a member of 'std' home/silent/rigs-of-rods/source/main/gfx/AdvancedScreen.h: In function 'void* save_img(void*)': In file included from /home/silent/rigs-of-rods/source/main/gameplay/RoRFrameListener.cpp:30:0: Building CXX object source/main/main_sim/CMakeFiles/RoR.dir/_/gameplay/ The interTruckCollision calculation eats ~15% of the frametime with 12 colliding MV4s.Īnd it is skipped a lot with the calcforward logic in place: It's working pretty well from what I can tell. In order to not "miss" any collision the (contactor) search distance is increased. The longer a cab has no collision the higher the collcabrate "distance" Those which had a collision in the previous frame. Instead of checking every cab against every contactor each frame, it'll only check some of them. I did not write that code, but I interpret it as skipping calculations > What is "calcforward"? What does the "forward" stand for? The RoR.log shows this line (roughly where it hangs - the previous sections are more or less the same in the other maps that do work I could provide logs if need be, though): (Side question, I heard that AMD support for Rigs of Rods was not so good - why is that? Is it because of poor CPU instruction optimization or something else?) I'm using an AMD A8 Mobile APU with Radeon R5 6410 graphics card, if that helps. Of course, this is a pure guess as the error report is completely irrelevant. As far as I'm guessing, I think it has something to do with the water system, because the maps that don't work seem to have water in them and the ones that do don't have any water in them at all.
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